Game Industry Legal Conference is an international event designed to cover most relevant legal aspects of the gaming industry. The two days event will be full of insights and networking opportunities for law firms, in-house lawyers and independent professionals.
Conference dates: October 6-7 2020
Topics to be covered: everything legal connected with games, including intellectual property, tax, GDPR, litigations, restructuring etc.
About White Nights: White Nights Conference is a leading B2B event for the game industry in Europe. It gathers key companies from European countries, Russia & CIS, Asia, and the US - over 4,500 attendees per year offline and over 10,000 participants online.
About WN Hub: WN Hub is an online communication platform for game industry designed to help companies reach their business goals online.
Speakers
Roman Lukyanov
Managing Partner
Inna Palamarchuk
Head of Legal
Paul Gardner
Partner
Jari-Pekka Kaleva
COO
Leena Kuusniemi
Special Advisor, Digital and Tech
Toussaint L. Myricks
Counsel
Nicole Quilfen
Director of Strategy,
Gaetano Dimita
Senior Lecturer in IP Property Law
Alena Kuzmina
IP Counsel
Egor Soudakov
Legal Counsel
Nassim Ameli
Legal Counsel
Sophie Goossens
Partner
George Ioannou
Partner
Cristina Costache
Privacy Expert
Nataliya Tolkacheva
Head of Moscow Office
Sponsors
If you wish to explore branding options, please contact welcome@wn.media for more information.
Copycats are widespread in the hypercasual sphere, constituting an easy way to enter the iOS and Android top charts at little cost. But they are hurtful to the market and detrimental to creativity. In such a new market with an uncertain, if not inexistent legal framework, can developers protect their hypercasual games from being copied?
09:55 - 10:30 ENG
Andrew Cooke, Fnatic
Esports Sponsorships: 2020 Lessons Learned and Action Plan for 2021
Andy Cooke has spent more than fifteen years structuring high value sponsorship deals in music, sport and esports. In this session he'll discuss the emerging recognition among esports pros and streamers of their value and social influence, and lessons learned from renewing deals during lockdown.
10:30 - 11:40 ENG
PANEL DISCUSSION. Global taxation challenges for the gaming industry
Games industry’s relationship with taxes has never been easy, there are more questions than answers. Join us to hear about the latest developments in the area of taxes.
Speakers:
Sergey Nazarkin, Partner, Amond & Smith
Wojciech Fryze, Partner, Olesiński & Wspólnicy
Vladimir Klusov, Tax Manager, Playrix
George Ioannou, Partner, Chrysostomides
Moderator:
Nataliya Tolkacheva, Head of Moscow Office, Prospectacy
11:40 - 12:15 ENG
Leena Kuusniemi, Legal Advisor, European Centre on Privacy and Cybersecurity (ECPC)
In this session, we will discuss the increasingly complex landscape of music licensing for games. Using real-life examples, we will discuss best practices and how to avoid pitfalls when commissioning new music, licensing existing music or uploading gameplay with music to social media.
Speakers:
Michael G. Lewis, Chief Counsel, Intellectual Property Protection and Cybersecurity, Entertainment Software Association
Inna Palamarchuk, Head of Legal, Innova
17:30 - 18:40 ENG
PANEL DISCUSSION. Protecting your videogame IP: best practices
Panelists will discuss everything related to violations of video game rights and protection from such violations (new laws, practices, good practices).
Speakers:
Gaetano Dimita, Senior Lecturer in International Intellectual Property Law, Queen Mary University of London
Alena Kuzmina, IP Counsel, Content Protection and Anti-Piracy, Brand Security
Egor Soudakov, Legal Counsel, Playrix
Jose Antonio Sanmartín, Partner, HOYNG ROKH MONEGIER LLP
Moderator:
Roman Lukyanov, Managing Partner, Semenov & Pevzner
09:20 - 09:55 ENG
James Lalonde, Co-Founder & Chief Revenue Officer, Yodo1
James will be sharing first-hand knowledge of the key China regulations circulating around:
1. ISBN/Copyright registration and Apple China policies
2. Game IP protection in china
3. Some insight regarding the tax policies in China such as VAT and Withholding Tax
"Data is a precious thing and will last longer than the systems themselves". The recent events in the games industry showed that guarding personal data and the systems that hold them is as just as critical as collecting it in first place.
Join us to hear more about new regulations around the globe, including:
• CCPA
• GPPR
• 152-FZ
Speakers:
Nicole Quilfen, Director of Strategy, Mediartis
Leena Kuusniemi, Special Advisor, Digital and Tech, Fipra
Hila Pilcer, General Counsel, Crazy Labs
On the 12th of July 12 2020, a new EU regulation bringing significant new rights for European game developers and publishers against game distribution platforms came into effect. Among other things, the new rules will create limitations for the ways games can be removed from digital distribution platforms operating in Europe, forcing these platforms to build internal complaint handling mechanisms, and introducing new mandatory requirements on notifying game developers and publishers beforehand on any upcoming changes in terms and conditions.
11:40 - 12:15
Cristina Costache, Privacy Expert, Prospectacy
The problems of Digital Market Related to Privacy Requirements. How to Deal with and What to Expect.
The rewiew of current problems related to privacy, including overview of complaints related to violation of privacy requirements by mobile games/applications distributors/mobile marketing agencies and analytic services. How to integrate privacy decision in mobile app. Some cases with summer up of tendencies and new features. Recomendations how to behave and how to avoid problems. General tendencies of global privacy climate and how it can impact the business activity and change the market.
12:15 - 12:50 ENG
Paul Gardner, Partner, Wiggin
Growing Level of Regulation Relating to Games and Games Services
It is clear that the games industry is becoming an increasingly regulated environment. This presents both challenges and opportunities. This session will look at the different ways in which this is happening and how the industry and companies within it will need to adapt and respond.
Children's data shall be handled with due care and require special protection. At the same time, a childhood in the Internet is a new experience. Therefore, business should design its services and implement respective safeguards to reduce possible negative impact on children's privacy. Certain recommendations are in place to handle the issue.
Speakers:
Vasilii Zhelnin, Legal Counsel, Playrix
Evgeniya Matveeva, Deputy Head of Legal, Innova
17:30 - 18:05 ENG
Toussaint L. Myricks, Counsel, Hughes Media Law Group
Toussaint will talk about Relevant Forms of Intellectual Property Protection for Video Games, Key US Patent Issues, Operational Game Considerations, Key Functional Aspects of Video Games and Game Patenting Trends.
Registration
The organizing committee has the right to cancel any ticket.
Access Pass
Expo Zone
Lectures Streaming + Recordings
Meeting System with private chats
Video meetings
Free
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0
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Sponsorship opportunities
If you wish to explore branding options, please contact welcome@wn.media for more information.